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The Toy Man® News & Views
Product Reviews / Evaluation Report Summaries (ERS)

Induction Certificate Number:   74020100517-408
Induction Date:   May 17, 2010
Certificate License Status:   Active
Product:   Triviathon
MSRP:   $29.99 USD
Company URL:  http://www.triviathon.com


by:  A Typical "Stupid Person"
Evaluation Report Summary (ERS) Date:  05/17/2010

There are plenty of trivia based games on the market yet Triviathon has created its own unique niche that is like no other. Triviathon is fast paced trivia for smart AND "stupid people." With this trivia game you can compete and win without ever knowing the correct answer to a single question!

[ Please refer to A-2-Z Company Index for contact information.]

Product Type Release Year Primary Usage Target Age / Max. Weight Target Gender
Board Games 2009 Consumer 8 years + Female/Male

Evaluation Report Summary (ERS)
Category Rating Scores

Category rating scores are based on scale from 1 to 5. Rating score must be 3 or higher to pass in each evaluation category.

Creative Agenda Creative funQuotient™ Narrative Progression Response Level Skill Improvement Overall Visual Appeal
5 5 5 5 4 5

Final product / service rating is averaged from the sum total of ALL applicable evaluation category scores. Only scores of "3" or higher are published.

There are a total of 357 evaluation categories which are used in our evaluation process.
(NOTE: Not all categories are applicable to any one product or online service.)

Only 6 of the evaluation category rating scores for this New Inductee's evaluation are featured for public view.

Critical Evaluation Information

These icons represent important attributes with which this product / service is associated, contributes to, or encourages development of. Select any of the unique icons below to learn more about the specific attribute it represents.

image of factory with ecological leaves symbol. Trade Industry Sales Types
Industry Memberships

Wholesale Retail Reseller Online 



Safety Guidelines Symbol ImageSafety / Quality Classifications
CE MarkedUL ApprovedJPMA Certified
(Not Applicable)(Not Applicable)
ASTM Complianteco-Friendlyeco-Conscious

Independent Lab Tested  Independent Lab Name 

LeadSafe™ - Surface Coatings/PaintLeadSafe™ - Content / SubstratesPhthalatesSafe
BPASafeSoluble Heavy MetalsMechanical/Physical
Flammability - Solids/TextilesLabeling of Hazardous Art MaterialsiWatchDog™ Approved
(Complies with ICCS™ Certification Standards)

UPC Code / ISBN#Manufacturer SKUAge Grading
899210002016 JP001Labeled/Appropriate

Manufactured InSafety Hazard/Warnings
U.S.A.WARNING: CHOKING HAZARD--Small parts Not for children under 3 yrs.


Introducing Triviathon, It's Simply Irresistible!

One of the most "unusual" products ever to be with inducted into The Toy Man® Product Guide is this crazy game called Triviathon. Nothing special in the title of this game but you had better be ready because this game is a guaranteed barrel of laughs...err no, I would rather say a truckload of laughs! A barrel isn't large enough to contain the volume of hilarious activity, and excitement, and just plain fun that's hiding inside the Triviathon game box, just waiting to escape.

Triviathon is a fast paced game where like any other game you are in a rush to the finish, yet as you will see shortly, it also adds personality to each of the playing pieces. It draws people together who generally may not tend to be sociable, with a level of FunFactor™ which draws the emotions in a person out to play, no matter how reticent they may be.

Many companies make the claim their games are simple yet Triviathon may now have set the bar for defining simple.  Even "stupid people" can play it!  Hey!  Wait a minute! Before you start getting your feathers ruffled about my using the term "stupid people", put the brakes on.  That is one of the key factors which caused so many people to find the game so irresistible. They just had to open the box and investigate what the game is all about.

WARNING! Triviathon Can Be Highly Addictive!

Who would ever have imagined two crazy nuts who are famous for making a Doritos commercial for the Super Bowl, developing a board game that creates an "instant addiction". These gents have created a game that everywhere we have taken the game, people can't resist opening the box and playing the game.

I have queried many of our consumer evaluation participants trying to discover what is it about Triviathon that entices them to play again, and again, and again!  The variety of responses was enormous yet we found they all had one thing in common; they found Triviathon to be "addictive" and had an innate desire to play repeatedly. In virtually every consumer product evaluation form, the word "addictive" appeared!

One of our independent evaluators had a very powerful statement in his report which so succinctly defines what makes Triviathon so popular and addictive.

"Triviathon has a multiple answer based creative agenda with essentially, no 'wrong' answers per se'. The answer is either correct or close to correct. Regardless of the answer selected, points are awarded for the player to progress further in the game. This encourages a player to develop a narrative progression structured to complete the task of winning the game.  The 'addictive' challenge posed of even a 'stupid person' can play the game, stimulates the players even further in the narrative development and evolution of same from repetitive play.

Independent Evaluator Reports - Their Own Perspective

Obtaining An Independent Perspective...

In this section we will cover the evaluation of "Triviathon" from the perspectives of qualified professionals in the specific field associated with the product being evaluated. To accomplish that task we have called upon the assistance of two top industry professionals who know their stuff and have the credentials to prove it.

Our professional and independent evaluators have formed their own opinions from extensive analysis and produced detailed, in-depth reports connected with their study and evaluation of "Triviathon". The information to follow is comprised of excerpts from those same reports with some which have been paraphrased and others verbatim, in order to encapsulate the primary points being conveyed in each report. This approach provides completely independent perspectives in the evaluation of "Triviathon".

PLEASE NOTE: The names of our independent evaluators are not disclosed to protect the privacy of these individuals upon their request. Their labors are provided at no charge to assist us in providing a well-balanced and qualified product evaluation summary. Their title is provided to clarify for our readers the specific type of specialist from which the information provided has been included in each product evaluation summary. All opinions and or statements from the independent evaluator(s) featured here do not represent the opinion of The Toy Man® Product Guide, any other division of GreyWolf Corp, or GreyWolf Corp itself.


PRODUCT: Triviathon


MEDIA CONTENT: Recreational Strategy

Professor of Psychology B.A., M.A., & Ph.D. - Educational Theory Specialist

"Triviathon delivers a champion piece of work in game design by stepping outside of what the norm. Every game played is short, simple and eliminates the necessity for long-term progressive strategy development."

"Triviathon has a multiple answer based creative agenda with a foundation base of no 'wrong' answers per se'. No such things as a wrong answer and each player can learn new information from the trivia questions and answers.  Regardless of the answer selected, points are awarded for the player to progress further in the game. This encourages a player to develop a narrative progression structured to complete the task of winning the game.

"One of the most significant contributions from the game is the inevitable development of psycho-social interaction. Regardless of if a player tends to be more reserved in their game interest and communication with others, the game play writes new rules in the behavioral traits of all players. Triviathon crosses multiple boundaries in the personal augmentation to skill development for the target age range specified on the box."

"Triviathon makes it more than a high probability for an individual to develop or polish their social skills response mechanisms in their playing experience. A meaningful psycho-social improvement is created from the game play along with an abundance of influence to skill development and/or improvement."

"The player's main enjoyment comes from the quality of the narrative produced as a result of the character they have selected and the challenge to get to the end of the game first. With lack of emotional need for comparison of skills between players developing as the game progresses, the player relaxes and allows themselves to enjoy the game. This stimulates the desire of the player to play the game repeatedly."

Curriculum Content Specialist / Board Game Evaluator

"Triviathon possesses all of the elemental components which comprise the basic structure of a well designed board game,, (Some more so than others..) The player's role and options of play are clear and easily assimilated. The game board is colorful, quite striking as a mater of fact, and is visibly appealing."

"Triviathon has a well defined outline of the player's role and method of game play.

A valuable point to consider is how that the players are already laughing just from reading the instructions. The game is well structured, fast-paced, and mutually beneficial to all players, drawing players to play from start to finish without hesitation."

"The game box content is easily accessed, and the character playing cards are monumental in their level of visual appeal, much like the game board, box, and question cards. The game board was exceptional in quality and design. The game run itself could not possibly be more simple to see and understand for a player."

"The learning curve is short and simple to grasp for virtually anyone within the target age group. This assists in avoiding disparagement and loss of motivation to play being caused for any players. The 'addictive' challenge posed of even a 'stupid person' can play the game, stimulates the players even further in their narrative development and evolution of same from repetitive play. Despite the short-term game play, narrative development still occurs and is continually improved upon."

Consumer Hands-On Evaluation

Nothing is more powerful than hands-on experience by a consumer with a product when it is being evaluated. Based upon that fact we put every single product we evaluate at the mercy of consumers in a hands-on evaluation where anything goes. Shall we see how "Triviathon" was seen with consumers?

Prospect Park - Brooklyn, NY - We decided to try a more unique location this time for our first consumer evaluation location to perform spontaneous evaluations of products. When we say spontaneous we are talking spontaneous! This means no prior notice, just show up, setup, pack-up and move on to the next location. From a personal standpoint, I wish our readers could have seen the look on subway riders faces as well as the taxi driver when we were riding the subway and using a taxi with a gang load of games, toys, and baby products!

Within minutes of our arrival at the park, we had a number of people gathering to inquire what we were doing and how to participate. From that point on it was not like our usual controlled environment, it was a literal riot of kids and parents inquiring if the products were being given away along with the participants having a plethora of questions about the various products and how to use them.

An image of the game box for the game Triviathon Before we we even arrived, those who could see the Triviathon box on the subway or as we were entering the park as we left the cab, were quite prompt to ask about the Triviathon box and/or make comments about great it looked!  Kids were completely enthralled by it.

Despite the vast array of products we were carrying, Triviathon was the first and primary one that people were inquiring about.   This captured our own attention immediately.

Popularity is a key factor in judgment of the marketability of a product although it is not the only factor considered.  There is no doubt in our minds that Triviathon was on the "A" List for popularity in our spontaneous consumer hands-on evaluation.  Even long before this event, we had Triviathon at the GAMA 2010 trade show in Las Vegas.  The same level of popularity was clearly dominant.

In the images below you can see a straightforward view of the impact of Play with Triviathon. The couple was curious about the game and what it was all about.  Obviously from the imagery, you can see that the game is the perfect catalyst for a lot of smiles and laughter.  That's the addictive result of playing Triviathon. Like they say, "A picture is worth a thousand words."

An image of a couple playing Triviathon at GAMA 2010
An image of a couple playing Triviathon at GAMA 2010
An image of a couple playing Triviathon at GAMA 2010
An image of a couple playing Triviathon at GAMA 2010

In our compilation of the consumer evaluation sheets from the GAMA 2010 show and Prospect Park in Brooklyn, we discovered that Triviathon is probably one of the most popular games we have evaluated to date.  A strong contribution to learning and skill development, and game not soon forgotten when played, and so much more. 

There are so many details about Triviathon to learn about it would take forever to cover it all properly.  For the full picture and plenty of new surprises, we suggest that you do as so many other consumers have, go to http://www.triviathon.com and discover why in our consumer evaluation reports that Triviathon was the rage!

The Final Results

The final results from not just Prospect Park, but a variety of other locations in Queens and at a shopping mall in the Bronx, were undeniable validation of Triviathon being one of the final few products which had what it takes to make it to the final stage of our evaluation procedures. Triviathon established a solid and productive response with our spontaneous hands-on consumer evaluation participants and passed this section of our evaluation on top of the ball.

A Sampling Of Our Many Evaluation Category Ratings

A small sampling of the individual category titles & rating scores from the complete product review itself for this product are featured here. The categories which have been selected to be featured in this product evaluation summary for public view, specify some of the primary points of how and why that specific rating score was reached.

  • If a product is inducted, a product evaluation summary of the complete review is published for public view.
  • When a score has been assigned to a category rating, it has been through a thorough validation process to ensure accuracy and no inflection of bias.
  • If a product scores an overall category evaluation rating average of [2] Two Stars or lower from the complete review results, it fails the evaluation and is not inducted.
  • Information for products which do not pass our evaluation is confidential and is shared only with the company submitting the product.

The Featured Category Ratings Sample for this Product Evaluation Summary are listed below.

CREATIVE AGENDA: Rating Level - [5] an image of 5 gold  stars

Creative Agenda is undoubtedly a vital factor in the evaluation of a good quality board game When it comes to Triviathon, the scoring in this category was #1 in the top 3 games in our evaluation. Having the solid creative agenda that Triviathon can boast of, it inspires a person to create a narrative to win based upon desire, not skill comparison.

To understand the full value of the Creative Agenda, the following information is a brief definition of what the Creative Agenda is. The Creative Agenda of a player represents what the player hopes to achieve by way of exploration in their game experience; in this case being applicable to Triviathon game (See RPGNet Wiki).

With Triviathon, the player's main enjoyment comes from a different perspective of Play.  By the authors of the game using the phrase, "Even stupid people can play.", they trigger a psychological mechanism which stimulates a desire to prove they are not one of those "stupid people" and
are now inspired to win the game.

FUNFACTOR™: Rating Level - [5] an image of 5 gold  stars

Triviathon literally wrote the book it would seem when it comes to FunFactor™. In reviewing all of our video tapes of game play with Triviathon during all phases of its evaluation, it was clearly demonstrated FunFactor™ joined with plenty of hilarious excitement creates a prolonged response with a player. I am not just talking about a little giggle here and there.  Rather I am speaking of flat out hilarious entertainment that goes viral!

The design of Triviathon allows for strategy and FunFactor™ to co-exist, still retaining their full value in the game structure. This was an important factor in the final evaluation of the game. Triviathon steps to complete this portion of our evalaution with a perfect score of [5] Stars in this category for FunFactor™.

NARRATIVE PROGRESSION: Rating Level - [5] an image of 5 gold  stars

Triviathon found NARRATIVE PROGRESSION and development to be a simple challenge. Narrative progression is a vital part of the game play for a player with Triviathon which provides and maintains the challenge of retaining the attention of the player throughout the game. A player will desire to come back for more upon completion of a game whether they win or lose.

Triviathon has unquestionably pulled the stops out and moves in smoothly with a perfect score of [5] Stars in this category for NARRATIVE PROGRESSION.

RESPONSE LEVEL: Rating Level - [5] an image of 5 gold  stars

In reviewing all segments of our evaluation process on videotapes, Triviathon blew the doors off when it comes to response level from the players. The game pulls a player completely into the game play and encourages, no, more like guarantees development of stronger social interaction with the players. The players see Triviathon as a game which has enough challenge to draw them back for more while retaining more and more knowledge with each time they play.

With each game play of Triviathon, in our video tapes we found that every player was quite active in their response levels during each game. There was no hesitation by anyone with a significant growth in the level of response with each player each time they played.

The strong response level of Triviathon also changes and creates a whole new experience for a player to enjoy and gain even further cognitive and critical skill development/improvement. Triviathon blasts the doors off with a perfect score of [5] Stars in this category for RESPONSE LEVEL.

SKILL IMPROVEMENT: Rating Level - [4] an image of 4 gold  stars

The level of skill improvement with a player with Triviathon is well above average. When you factor in the entire content of this product evaluation summary, it is so simple to see why the level of skill improvement for Triviathon is so strong. Triviathon play a vital part in a child's' skill development which is unquestionably well above average.

Skill improvement is vital and Triviathon provides a substantial contribution to a furtherance of each player's cognitive, physical, and social skills yet just not enough of a measurable level to meet our tough standards for a perfect score in this category. Triviathon comes in falling short of a perfect score by a single digit with a score of [4] Stars in this category for SKILL IMPROVEMENT.

VISUAL APPEAL: Rating Level - [5] an image of 5 gold  stars

The visual appeal for Triviathon was beyond impressive! It was literally shooting for the moon in the force of impact from VISUAL APPEAL. The packaging alone was magnificent in its level of visual appeal with the contents of the game box matching perfectly if not better. Triviathon met the challenge to meet our stough standards and passed with a perfect score of [5] Stars in this evaluation category for VISUAL APPEAL.

EVALUATION RESULTS - From evaluation for induction into "The Toy Man® News & Reviews"
    Overall Rating:   5
    Seal of Approval:  
    Recommends Award:  
    eco-Recognition™ Seal:  
    Award of Excellence:  
    eChoice™ Award:  
    S. T. E. M. Award:   
    Mom Approved Award:  
    Award of Recognition:™  


"The first and original Seal of Approval®...
designed for product recognition and validation."

Since 1971 The Toy Man® Seal of Approval has served as an emblem of professional recognition for a 
product or service having met the strict evaluation standards of The Toy Man® Product Guide. Since 1971, "The Toy Man® Seal of Approval" has served as an emblem and standard for professional recognition of a product or online service having met the globally recognized evaluation standards of The Toy Man® Product Guide.

This emblem was first established in 1971 by the International Parenting Institute™. It is modeled after the "Good Housekeeping Seal of Approval®", an emblem of recognition for products which meet the globally recognized high standards set forth by the Good Housekeeping Institute®.


"These are globally recognized awards that are received by a limited few,
yet they provide the well earned recognition well beyond the average that is truly deserved!"

"The Toy Man® Award of Excellence" is awarded to inductees that have an overall Evaluation Category Rating Average, ECRA™, of [5] Stars. That is the highest level of rating available on a 1-5 scale evaluation model. The ECRA is based upon the overall average from all applicable evaluation categories"
PLEASE NOTE: There are a total of 357 evaluation categories with a minimum of 231 being applicable to any one product or online service in our evaluation process with 6 being featured in the Evaluation Report Summary, ERS.

The Toy Man® eChoice™ Award, by Rev. James
G.W. Fisher, (Chief editor and Product Evaluation Specialist of The Toy Man® Product Guide), and staff.  
These products have demonstrated that they possess the potential as well as high probability to be top sellers.
The Toy Man ®An image of the editorsChoice logo Award serves as an emblem of recognition for products & online services that contribute substantially to positive skill growth and/or productivity.

This distinguished award is exclusive as well as unique, with the editor's signature which represents a product being selected as an An image of the editorsChoice logo
PLEASE NOTE: The eChoice™ Award images which were used from 1971-1984, 1984-2007 and 2007-April 2010 have been retrired. Although the versions of the eChoice™ Award have been retired, they still remain valid.

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